Thursday, December 15, 2016

CD: Improved Final Design

The previous final design was sloppy, and rethinking the design I decided a treaded design would be better. This is a cleaner, reworked front view.

CD: Final Design

This is the final blueprint of my current mech design; while I may digitally remaster it later, this is an accurate, final hand sketch.

CD: Development Sketches

After brainstorming with thumbnails, these are the development stages of my final design.

I started with a detailed sketch, and then drew out the shapes I liked separately. I also happen to be god awful at breaking limbs down into simple shapes.



Friday, December 9, 2016

CD: Thumbnail Sketches

I've sketched multiple concepts. I've produced a couple decent designs.





 Of these sketches, these two are definitely my favorite.


Tuesday, November 29, 2016

CD: Padlet

For my Mech design, I need to start with concept design. Padlet is a great way to mesh together inspiration and reference images for thumbnail sketches. This is the Padlet I made:

Monday, October 31, 2016

Today I played with animation and Maya sculpting. This is a playblast thumbnail of the abomination I modeled...

Friday, October 14, 2016

Tuesday, October 11, 2016

Today I started learning animation. Progress on keyframing tutorial:

Friday, October 7, 2016

Finished the R2D2 Tutorial today. I get to do the rest myself~

Wednesday, October 5, 2016

Today I continued the R2D2 tutorial, finishing step 5.

Monday, October 3, 2016

Thursday, September 29, 2016

Today i used the Deform Tool:
Bend

Flare

Squash

Sine


Twist

Wave
Bend+Flare

Tuesday, September 27, 2016

Thursday, September 22, 2016

Tuesday, September 20, 2016

I learned more about the bevel tool today, and it's one of my favorites. After first comparing different bevels, I modeled a knife using many different bevels.



Friday, September 16, 2016

Today I played with mud box. Made a weird bird thing.

Wednesday, September 14, 2016

Today I messed around in Maya, creating a sort of blaster-thing. Not sure what I'll do with it.

Monday, September 12, 2016

Thursday, September 8, 2016

Here's a picture of my Maya Introduction project:

I played with duplicate special today and got some pretty neat shapes:





Tuesday, September 6, 2016

Today I extruded a shape along a path, similar to a face along a path. Came out with this weird tentacle structure.

Thursday, September 1, 2016

Before I can actually design anything, I have to learn basic Maya skills.Today, I worked on extruding faces along curves...

Tuesday, August 30, 2016