I wanted to try UV mapping, but do to time constraints I settled for standard Arnold textures.
Showing posts with label Concept Design. Show all posts
Showing posts with label Concept Design. Show all posts
Monday, May 22, 2017
Wednesday, May 17, 2017
Thursday, May 11, 2017
Monday, May 1, 2017
Friday, April 21, 2017
Wednesday, April 19, 2017
Monday, April 17, 2017
Thursday, April 13, 2017
Monday, April 10, 2017
Wednesday, March 22, 2017
Monday, March 20, 2017
Thursday, March 16, 2017
Friday, March 10, 2017
Wednesday, March 8, 2017
Monday, March 6, 2017
Mask project
This is my inspiration padlet for my mask project. I already have a good concept of what I want to do.
Tuesday, January 24, 2017
COMPLETED Arm Blueprint
This is the final form of the arm blueprint; while it's still not perfect and lacks detail, this is what I'll be taking into Maya to 3D model.
Final Arm Blueprint: Front view
I'm cranking out the arm of my design so that I'll have something to submit when the deadline comes around. I completed the clean design of the front view.
Thursday, December 15, 2016
CD: Improved Final Design
The previous final design was sloppy, and rethinking the design I decided a treaded design would be better. This is a cleaner, reworked front view.
CD: Final Design
This is the final blueprint of my current mech design; while I may digitally remaster it later, this is an accurate, final hand sketch.
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